Level Design

Re_Ball

Re_Ball is a first person adaptation of the arcade classic Breakout. My senior project, Re_Ball was made using the Unity 3D game engine.

Shooting_Level

The shooting level is the third in Re_Ball. The purpose of this level is to teach the player both how to catch and shoot the ball that they are equipped with. The level begins with the player catching the ball and shooting a goose made out of panels. The player will then shoot weak panels that block their path, followed by a multitude of panels and shapes at the top of the level that are fresh for target practice. This simple and straightforward level gives the player the freedom to familiarize himself with the shooting mechanic.

Systemless_Void

Systemless Void is one of the final levels of the game. At this point in the single player game, the infection has begun to run rampant through the machine. The player must move quickly to avoid deletion. There are three main branching paths the player may choose from. The leftmost path focuses on small jumps with reverse panels and possible infections that can be triggered. The middle path leads up and to the right where the player will find an elevating platform. The rightmost path will allow the player to reorient and get to high ground to avoid the infection, but one wrong shot and it could spell doom for the player as many bomb panels reside at the top.


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